RELATED: Is Downloading Retro Video Game ROMs Ever Legal? Native Apple Silicon Emulators Are Now Available Many of these emulators require BIOS files that will need to be dumped from the original hardware, so make sure you understand the legal repercussions of using ROMs before you proceed. Of course, no article about emulation would be complete without making it clear that emulators are not illegal but downloading copyrighted material that you don’t own certainly is. It’s ideal if you missed out on consoles or gaming platforms when they were first released since stable emulators tend to lag the generation they’re emulating by a decade or more. On a Mac, this opens up a world of gaming to you that is simply not available natively. This is precisely why you might want to look at games that have already been released for different systems.Įmulators let you play games written for different hardware using software emulation. For most, this will never happen.ĭespite huge performance gains over Intel chips and better-than-ever 3D performance as Apple iterates on the Metal hardware-acceleration API, gaming on Apple Silicon has been slow to get off the ground.
#PCSX2 SLOW MOTION UPDATE#
Some apps (and games) simply won’t run, and there’s nothing you can do about it except hope that the publisher will see fit to update the app in time. There’s a performance penalty for converting an app, and not everything works. Mass Storage 1: WD Blue 1 TB 7200 RPM (games, inis, and memory cards load off of this, moving games to an SSD does not help).While Rosetta 2 works remarkably well most of the time, it’s not a perfect solution.
#PCSX2 SLOW MOTION PRO#
It's been present in every version of PCSX2 I've used since 1.2.1 stable.īoot SSD: Samsung 950 Pro 256 GB (PCSX2 loads off of this drive)
I've even seen it happen at non-sunset tracks like Grand Valley Speedway I and Rome Circuit I. It's worse at Seattle Circuit and will sometimes happen at Special Stage Route 11, even though there is no sun there.
#PCSX2 SLOW MOTION FULL#
Mipmapping (Ins): Full (disabling or setting to basic does not help)ĬRC Hack Level: Partial (OpenGL Recommended)Īudio Expansion Mode: Stereo (none, default)Įmulation pauses for a split second when certain objects are drawn and becomes rather irritating over time.Īt Laguna Seca, when the sun comes into and out of view, the issue will occasionally occur. Large Framebuffer: Enabled (issue persists regardless of setting) Vsync setting: Forced on thru Nvidia Control Panel, set to Adaptive in PCSX2ĮE Cyclerate: +1 (issue persists with EE Cyclerate set to default) Not urgent, nor game-breaking, but would be nice to have fixed before next stable release.įrame limiting and Frame skipping disabled
V1.5.-g41bfb6e80, but also happens on stable 1.4.0 and earlier.
This has been happening ever since I started using PCSX2, but I'm currently using build v1.5.-g41bfb6e80. It's just a form of lag, but I'm running a GTX 1080 and not really pushing the internal resolution that far, so I wouldn't tend to expect performance like that, even with how resource-intensive PCSX2 can be at times. After the pause, the emulation speed immediately returns to 100%. It happens whenever the sun comes into and out of view. Sound cuts out and the image freezes and then resumes. When I drive on sunset and/or night tracks, emulation will pause for a split second when taking certain corners.